Compatibility with Source engine
There's a good bit of Valve games made with Source engine which have Linux-native builds. They could serve a good potential for testing gcompat's implementation of glibc's functions. So far I was able to run "Portal" after implementing some wchar-related functions. But the game still has a few visual bugs, possibly due to specifics of musl implementations or incorrectness of gcompat's implementations. Other games either crashed on splash screen or didn't start at all.
I'm up for suggestions and please let me know if I should draft a MR with wchar function implementations